#include <clutter/clutter.h>

int
main (int argc, char *argv[])
{
  ClutterActor    *stage, *actor1, *actor2, *group;
  GdkPixbuf       *pixbuf;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();

  pixbuf = gdk_pixbuf_new_from_file ("ohpowers.png", NULL);

  group = clutter_group_new ();

  actor1  = clutter_texture_new_from_pixbuf (pixbuf);
  actor2  = clutter_texture_new_from_pixbuf (pixbuf);

  clutter_container_add (CLUTTER_CONTAINER (group), actor1 ,actor2, NULL);
  
  clutter_actor_set_position (actor1, 0, 0);
  clutter_actor_set_position (actor2, 200, 0);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
  clutter_actor_set_position (group, 100, 100);

  clutter_actor_rotate_z (group, 45.0, 
			  clutter_actor_get_width (group)/2,
			  clutter_actor_get_height (group)/2);

  clutter_actor_show_all (group);
  clutter_actor_show_all (stage);

  clutter_main();

  return 0;
}
