#include <clutter/clutter.h>

int
main (int argc, char *argv[])
{
  ClutterActor    *stage, *actor;
  GdkPixbuf       *pixbuf;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();

  pixbuf = gdk_pixbuf_new_from_file ("ohpowers.png", NULL);

  actor  = clutter_texture_new_from_pixbuf (pixbuf);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);

  clutter_actor_set_position (actor, 100, 100);

  clutter_actor_rotate_z (actor, 180.0, 
			  clutter_actor_get_width (actor)/2,
			  clutter_actor_get_height (actor)/2);

  clutter_actor_show_all (stage);

  clutter_main();

  return 0;
}
