Methods
clutter.Actor.show
def show()
clutter.Actor.show_all
def show_all()
clutter.Actor.hide
def hide()
clutter.Actor.hide_all
def hide_all()
clutter.Actor.realize
def realize()
clutter.Actor.unrealize
def unrealize()
clutter.Actor.paint
def paint()
clutter.Actor.pick
def pick(color)
clutter.Actor.queue_redraw
def queue_redraw()
clutter.Actor.destroy
def destroy()
clutter.Actor.set_geometry
def set_geometry(geometry)
geometry :
| a clutter.Geometry |
clutter.Actor.get_geometry
def get_geometry(geometry)
geometry :
| a ClutterGeometry* |
clutter.Actor.set_size
def set_size(width, height)
width :
| a gint |
height :
| a gint |
clutter.Actor.set_position
def set_position(x, y)
clutter.Actor.get_position
def get_position(x, y)
clutter.Actor.set_x
def set_x(x)
clutter.Actor.set_y
def set_y(y)
clutter.Actor.get_width
def get_width()
clutter.Actor.get_height
def get_height()
clutter.Actor.set_width
def set_width(width)
clutter.Actor.set_height
def set_height(height)
clutter.Actor.get_x
def get_x()
clutter.Actor.get_y
def get_y()
clutter.Actor.set_rotation
def set_rotation(axis, angle, x, y, z)
axis :
| a ClutterRotateAxis |
angle :
| a gdouble |
x :
| a gint |
y :
| a gint |
z :
| a gint |
clutter.Actor.get_rotation
def get_rotation(axis, x, y, z)
axis :
| a ClutterRotateAxis |
x :
| a gint* |
y :
| a gint* |
z :
| a gint* |
Returns : | a gdouble |
clutter.Actor.set_opacity
def set_opacity(opacity)
clutter.Actor.get_opacity
def get_opacity()
clutter.Actor.set_name
def set_name(name)
clutter.Actor.get_name
def get_name()
clutter.Actor.get_gid
def get_gid()
clutter.Actor.set_clip
def set_clip(x_offset, y_offset, width, height)
x_offset :
| a gint |
y_offset :
| a gint |
width :
| a gint |
height :
| a gint |
clutter.Actor.remove_clip
def remove_clip()
clutter.Actor.has_clip
def has_clip()
clutter.Actor.set_parent
def set_parent(parent)
clutter.Actor.get_parent
def get_parent()
clutter.Actor.reparent
def reparent(new_parent)
new_parent :
| a ClutterActor* |
clutter.Actor.unparent
def unparent()
clutter.Actor.raise_actor
def raise_actor(below)
clutter.Actor.lower_actor
def lower_actor(above)
clutter.Actor.raise_top
def raise_top()
clutter.Actor.lower_bottom
def lower_bottom()
clutter.Actor.set_depth
def set_depth(depth)
clutter.Actor.get_depth
def get_depth()
clutter.Actor.set_scale
def set_scale(scale_x, scale_y)
scale_x :
| a gdouble |
scale_y :
| a gdouble |
clutter.Actor.get_scale
def get_scale(scale_x, scale_y)
scale_x :
| a gdouble* |
scale_y :
| a gdouble* |
clutter.Actor.get_size
def get_size(width, height)
width :
| a guint* |
height :
| a guint* |
clutter.Actor.move_by
def move_by(dx, dy)
clutter.Actor.apply_transform_to_point
def apply_transform_to_point(point, vertex)
point :
| a ClutterVertex* |
vertex :
| a ClutterVertex* |
clutter.Actor.is_scaled
def is_scaled()
clutter.Actor.is_rotated
def is_rotated()
clutter.Actor.apply_relative_transform_to_point
def apply_relative_transform_to_point(ancestor, point, vertex)
ancestor :
| a ClutterActor* |
point :
| a ClutterVertex* |
vertex :
| a ClutterVertex* |
clutter.Actor.get_clip
def get_clip(xoff, yoff, width, height)
xoff :
| a gint* |
yoff :
| a gint* |
width :
| a gint* |
height :
| a gint* |
clutter.Actor.set_reactive
def set_reactive(reactive)
clutter.Actor.get_reactive
def get_reactive()
clutter.Actor.event
def event(event, capture)
event :
| a ClutterEvent* |
capture :
| a gboolean |
Returns : | a gboolean |
clutter.Actor.should_pick_paint
def should_pick_paint()
clutter.Actor.set_shader
def set_shader(shader)
shader :
| a ClutterShader* |
Returns : | a gboolean |
clutter.Actor.get_shader
def get_shader()
Returns : | a ClutterShader* |
clutter.Actor.set_shader_param
def set_shader_param(param, value)
param :
| a string |
value :
| a float |
clutter.Actor.set_anchor_point
def set_anchor_point(anchor_x, anchor_y)
anchor_x :
| a gint |
anchor_y :
| a gint |
clutter.Actor.move_anchor_point
def move_anchor_point(anchor_x, anchor_y)
anchor_x :
| a gint |
anchor_y :
| a gint |
clutter.Actor.get_anchor_point
def get_anchor_point(anchor_x, anchor_y)
anchor_x :
| a gint* |
anchor_y :
| a gint* |
clutter.Actor.set_anchor_point_from_gravity
def set_anchor_point_from_gravity(gravity)
gravity :
| a ClutterGravity |
clutter.Actor.move_anchor_point_from_gravity
def move_anchor_point_from_gravity(gravity)
gravity :
| a ClutterGravity |
clutter.Actor.transform_stage_point
def transform_stage_point(x, y, x_out, y_out)
x :
| a gint32 |
y :
| a gint32 |
x_out :
| a gint32* |
y_out :
| a gint32* |
Returns : | a gboolean |
clutter.Actor.queue_relayout
def queue_relayout()
clutter.Actor.get_preferred_width
def get_preferred_width(for_height, min_width_p, natural_width_p)
for_height :
| a gint32 |
min_width_p :
| a gint32* |
natural_width_p :
| a gint32* |
clutter.Actor.get_preferred_height
def get_preferred_height(for_width, min_height_p, natural_height_p)
for_width :
| a gint32 |
min_height_p :
| a gint32* |
natural_height_p :
| a gint32* |
clutter.Actor.get_preferred_size
def get_preferred_size(min_width_p, min_height_p, natural_width_p, natural_height_p)
min_width_p :
| a gint32* |
min_height_p :
| a gint32* |
natural_width_p :
| a gint32* |
natural_height_p :
| a gint32* |
clutter.Actor.allocate
def allocate(box, absolute_origin_changed)
box :
| a clutter.ActorBox |
absolute_origin_changed :
| a boolean |
clutter.Actor.allocate_preferred_size
def allocate_preferred_size(absolute_origin_changed)
absolute_origin_changed :
| a gboolean |
clutter.Actor.get_allocation_coords
def get_allocation_coords()
x_1 :
| a gint* |
y_1 :
| a gint* |
x_2 :
| a gint* |
y_2 :
| a gint* |
clutter.Actor.get_allocation_box
def get_allocation_box(box)
clutter.Actor.get_allocation_geometry
def get_allocation_geometry(geom)
clutter.Actor.get_allocation_vertices
def get_allocation_vertices(ancestor, verts[4])
ancestor :
| a ClutterActor* |
verts[4] :
| a ClutterVertex |
clutter.Actor.set_sizeu
def set_sizeu(width, height)
width :
| a gint32 |
height :
| a gint32 |
clutter.Actor.get_sizeu
def get_sizeu(width, height)
width :
| a gint32* |
height :
| a gint32* |
clutter.Actor.get_transformed_size
def get_transformed_size(width, height)
width :
| a guint* |
height :
| a guint* |
clutter.Actor.get_transformed_sizeu
def get_transformed_sizeu(width, height)
width :
| a gint32* |
height :
| a gint32* |
clutter.Actor.set_positionu
def set_positionu(x, y)
clutter.Actor.get_positionu
def get_positionu(x, y)
clutter.Actor.get_transformed_position
def get_transformed_position(x, y)
clutter.Actor.get_transformed_positionu
def get_transformed_positionu(x, y)
clutter.Actor.get_fixed_position_set
def get_fixed_position_set()
clutter.Actor.set_fixed_position_set
def set_fixed_position_set(is_set)
clutter.Actor.get_widthu
def get_widthu()
clutter.Actor.get_heightu
def get_heightu()
clutter.Actor.set_widthu
def set_widthu(width)
clutter.Actor.set_heightu
def set_heightu(height)
clutter.Actor.get_xu
def get_xu()
clutter.Actor.get_yu
def get_yu()
clutter.Actor.set_xu
def set_xu(x)
clutter.Actor.set_yu
def set_yu(y)
clutter.Actor.set_rotationx
def set_rotationx(axis, angle, x, y, z)
axis :
| a ClutterRotateAxis |
angle :
| a ClutterFixed |
x :
| a gint |
y :
| a gint |
z :
| a gint |
clutter.Actor.set_rotationu
def set_rotationu(axis, angle, x, y, z)
axis :
| a ClutterRotateAxis |
angle :
| a gdouble |
x :
| a gint32 |
y :
| a gint32 |
z :
| a gint32 |
clutter.Actor.get_rotationx
def get_rotationx(axis, x, y, z)
axis :
| a ClutterRotateAxis |
x :
| a gint* |
y :
| a gint* |
z :
| a gint* |
Returns : | a ClutterFixed |
clutter.Actor.get_rotationu
def get_rotationu(axis, x, y, z)
axis :
| a ClutterRotateAxis |
x :
| a gint32* |
y :
| a gint32* |
z :
| a gint32* |
Returns : | a gdouble |
clutter.Actor.get_paint_opacity
def get_paint_opacity()
clutter.Actor.set_clipu
def set_clipu(xoff, yoff, width, height)
xoff :
| a gint32 |
yoff :
| a gint32 |
width :
| a gint32 |
height :
| a gint32 |
clutter.Actor.get_clipu
def get_clipu(xoff, yoff, width, height)
xoff :
| a gint32* |
yoff :
| a gint32* |
width :
| |