Clutter 1.0.2 - stable release
Clutter 1.0.2 is now available for download here.
MD5 Checksums:
3eb684b468af4ac7e01ef17030178027 clutter-1.0.2.tar.gz 498ac921fbe5881a03701877b7ea3edd clutter-1.0.2.tar.bz2
Clutter currently requires:
- GLib >= 2.16.0
- Cairo >= 1.6
- Pango >= 1.20
- OpenGL >= 1.4, OpenGL|ES 1.1 or OpenGL|ES 2.0
- GLX, SDL, WGL, Quartz or an EGL Implementation
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The official mailing list archive is here.
API reference: Clutter, COGL
Notes
- This is the second stable release of the 1.0.x cycle.
- This version is parallel installable with Clutter 0.8.
- Installing this version will overwrite the files from the installation of a git clone of the current development branch (master).
- The GL|ES backends are still broken; there is a patch attached to bug 1698 which fixes the GL|ES 2.0 COGL backend and the EGLX Clutter backend, and has been applied to the master branch. Before we backport it to the 1.0 branch I’d like to get wider testing for it.
- Bugs should be reported to: http://bugzilla.o-hand.com
What’s new in Clutter 1.0.2
- Documentation fixes
- Build fixes
- Update the MingW script for building Clutter on Windows
- Update the build instructions for OS X
- On X11, make sure to destroy the stage Window when switching to a foreign one
- Fix a bug where
clutter_actor_apply_relative_transform()was not using the right vertex to perform the transformation
Many thanks to:
Damien Lespiau, Colin Walters, Joshua Lock, Xu Li
