Clutter 0.6.4 released
hi everyone;
we’re near the first 0.7 release, but we’re definitely not forgetting the stable branch for applications and developers using it. Clutter 0.6.4 was released today with a set of bug fixes and improvements:
List of changes between 0.6.2 and 0.6.4:
- Queue redraws when a parameter of a ClutterShader changes.
- Fix clutter_x11_remove_filter() checks.
- Fix an assertion failed when stopping a ClutterScore.
- Use an internal timer to fill out the events time in the SDL and EGL native backends; this fixes the motion events throttling and the click counting of the button events.
- Fix an assertion failed when unmerging parts of a ClutterScript.
- Do not emit the ::row-changed signal of a model before the row has been added.
List of bugs fixed:
- #853 - timeline.get_progress() causes Floating point exception [Neil Roberts]
- #857 - Use glColor4x instead of glColor4ub to fix picking on the PowerVR viewer [Neil Roberts]
- #900 - clutter_actor_lower() and friends do not queue redraw
- #906 - Implement timing of the events
you can download the tarballs from here:
http://www.clutter-project.org/sources/clutter/0.6/
as usual, many thanks to all the contributors.

June 5th, 2008 at 2:28 pm
great news
did python bindings got updated ?
June 6th, 2008 at 3:09 pm
the API of the stable branch will not change, so there’s no need to update any of the bindings. that’s a guarantee we always try very hard to keep during the stable cycle: ABI and API are stable, and only bugfixes go in.