Clutter 0.6.4 released

hi everyone;

we’re near the first 0.7 release, but we’re definitely not forgetting the stable branch for applications and developers using it. Clutter 0.6.4 was released today with a set of bug fixes and improvements:

List of changes between 0.6.2 and 0.6.4:

  • Queue redraws when a parameter of a ClutterShader changes.
  • Fix clutter_x11_remove_filter() checks.
  • Fix an assertion failed when stopping a ClutterScore.
  • Use an internal timer to fill out the events time in the SDL and EGL native backends; this fixes the motion events throttling and the click counting of the button events.
  • Fix an assertion failed when unmerging parts of a ClutterScript.
  • Do not emit the ::row-changed signal of a model before the row has been added.

List of bugs fixed:

  • #853 - timeline.get_progress() causes Floating point exception [Neil Roberts]
  • #857 - Use glColor4x instead of glColor4ub to fix picking on the PowerVR viewer [Neil Roberts]
  • #900 - clutter_actor_lower() and friends do not queue redraw
  • #906 - Implement timing of the events

you can download the tarballs from here:

  http://www.clutter-project.org/sources/clutter/0.6/

as usual, many thanks to all the contributors.

2 Responses to “Clutter 0.6.4 released”

  1. vinilios Says:

    great news

    did python bindings got updated ?

  2. Emmanuele Says:

    the API of the stable branch will not change, so there’s no need to update any of the bindings. that’s a guarantee we always try very hard to keep during the stable cycle: ABI and API are stable, and only bugfixes go in.

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